The online gambling was launched in 1996, in which the first real-money online casino and the first online sportsbook were also debuted. The enforcement of the Free Trade & Processing Act in 1994 gave Antigua and Bermuda the rights to grant the first licenses for online gambling. It then paved the way for the world’s software firms to develop online games that players could use real money to get a chance of winning cash prizes.

The world’s leading online game developer Microgaming launched the first online casino in 1994. However, the first real-money play casino was only introduced two years later by the financial specialists in CryptoLogic.

From the initial development of these two companies, the world’s online gambling market is estimated to hit the value of over $94 billion by 2024. Today, when people are in the busy lifestyles, online casino games are at an advantage compared to those in the land-based casinos. Online casino websites can allow players to look for the convenience of play games from anywhere.

A recent study showed that about 26% of the total popular around the world who can find a brick and mortar casino still love an online channel to easily find slots, cards, and table games.

Meanwhile, e-sports, formerly known as competitive computer gaming, have a much longer history. The first recognized e-sport event was held in 1972. Competitive computer gaming remained popular in the eighteenth and early nineteenth centuries. However, thanks to the widespread launch of the Internet, e-Sports began to take off really in its current format.

The first official esports event was organized in the online format in 1997 themed “The Quake: Red Annihilation.” Then, the CyberAthlete Professional League was formed as one of the first computer gaming leagues.

Until now, e-sports have yet to reach the heights of popularity like other forms of online gambling. However, the e-sports market is still growing rapidly. In 2018, e-sports brought a total revenue of $869 million. However, the insiders are expecting that the revenue would triple by 2020. Goldman Sachs suggested that the annual revenue for the e-sports reach $2.96 billion by this time.